2.0 Beta
August 15, 2009
So, I have this object that is going to be the 2.0 Beta for the Guide. I am going to sleep on it tonight, do a couple things to it in the morning (like putting copyright and license notices in the files, etc.), and then I am going to hand it to my Beta Testers.
After they have had a chance to comment, and any tweaks/fixes have been made, I’ll get it out there to everyone.
So, what’s new?
- follow is fixed. Um, kids, when declaring a global variable, be careful not to redeclare it in a function. Just redefine the variable. Don’t put string in front of it if you did that already, just say variable = blah; Yeah. Trust me on this one. *headdesk*
- profile This is a fairly simple one that will give you the URL for somebody’s profile on the web. Like going into the search tool in-world and looking them up in “All”.
- New name. ScriptAble. Dianna and I are working on the Wiki. Going to open it up to other scripters who want to use it to share their work.
- Support for–to some extent, reliance on–the Restrained Life Viewer. The old commands and scripts still work! I have carefully separated out the commands into scripts that end with -alt, so they can be excluded in a “Standard Version”. Though, maintaining two versions may be more trouble than I need. We’ll see.
- Thanks to the RLV, we have: face, sit, stand, tp, and for clothing and attachments, we have: add, remove, replace, inv, clothing.
The much-promised look and ping are going to wait. Why? They require things that are outside the Guide itself. I have to get some tools made up for those who want to make their builds accessible, and I have to convince a few builders at least to use them. That’s not going to happen in the next couple of weeks!
The new Wiki will also be a good place to show off the new Transcriber Tool (revised from earlier concept under the KISS Principle) as well as another project I stopped to do for some folks.
Oh, I don’t know if I said this: somebody out there is modding my stuff to work in OpenSim. (I know diddly and squat about how LSL behaves in OpenSim!) To this I say yea, and yay! That’s the sort of thing I had in mind when I started this: take it and run with it.
I’ll see if we can get that added to the Wiki as well. It’s up to them.